Wednesday, May 7, 2014

XC Review: Dunolly Horse Trials

The Dunolly Horse Activity Club cross country course is flat, and Dunolly makes no apologies about this. And neither should it.

In this case I did Grade 4 - twice. First on my pony, then on my mare. The height of the jumps was very good, with a few slightly smaller ones, and plenty of jumps at maximum height.

I would rate the complexity as average for a Grade 4 course. Most of the jumps ask the horse to be bold. But there are very few technical challenges. So this course really allows you and your horse to gallop along, and assess every fence on its own merits. The variety of fences is also fantastic - probably the only things that were missing is a ditch and a brush.

The course rode really well. With the flatness, and simplicity, the only thing you need to worry about is that your horse is travelling well, and that you are providing enough drive so that the horse jumps when required. If your horse is reasonably bold, then this could make for a great first outing. If your horse is more experienced, then this course is a great run. If you have just moved up from Grade 5 and are a bit tentative, then this might prove a bit challenging. For my 9 year old daughter - this would be a nice third cross country at Grade 5.

The Cross Country course in detail

Jump 1 is a ski ramp with a roof and the option of adding logs for higher grades.  I wouldn't call this the most inviting first jump, especially since logs are added in front of the jump, creating a gap.  The jump is also a bit to the right of the starting gates - which means you need to veer towards the floats to get a good line. However, my horses didn't have an issue with the roof or the gap, and it rode really well.

Jump 2 is white shark teeth on a reddish background.  This was in a straight line from jump 1, but both of my horses took a bit of a look at it.  My pony actually had a run-out here - but I was also having control issues.

Then a sweeping right turn to jump 3 - the bow tie.  Rides really well.  Into the trees, and a sharp right turn to jump 4 - the seat.  This comes up a bit suddenly and is a bit narrow, but if you slow down on the turn, then it rides well.

Through the compulsory flags, and left to jump 5 - the log pile.  This is a bit hidden in the trees, and comes up quickly.  I actually missed the turn on my pony, and ended up doing the grade 3 jump by accident.

Jump 5 lines you up beautifully for 6A and 6B (logs).  You have about 6 or 7 strides from jump 5 to 6A, then about 3 strides to 6B.  So this rides really well, the jumps are simple, although 6B is a little bit narrow, and if you slack off, you will get a run-out.

Jump 7 is a stack of rocks.  Then you turn for home, go past the bank, switch back to the right and pop onto the bank (8A) one stride, then down the bank (8B).  Then switch back to the left, over the tyres (jump 9) and over jump 10 - the trakener with water in the ditch.  This jump worried me a lot, but the tyres lined you up perfectly, and neither of my horses even blinked an eyelid at it.  The tyres were a portable jump.

Jump 11 is a mound of dirt covered by a blue tarp with silos on either side.  The silos prevent a run-out, but the blue tarp causes some consternation for the less brave horses.  My pony didn't bat an eyelid, but my mare did a massive leap over it.

Jump 12 is the water.  A small drop in, the water is not deep, the footing is great, then a ramp out.  If you've done your homework, then this should be a breeze.

Jump 13 are dog bones - a white and red jump.  If this was a normal bush log, then it would be easy.  But the colours certainly cause some horses to eye it off with suspicion.

Jump 14 is the gold mine - a wooden trough with rocks in it, some of them gold rocks.  On a very sunny day, with sun glare on the gold rocks this could be quite a dazzling jump.  However, it is very wide as it extends to higher and lower grades on either side so a run-out is unlikely.  At this stage you are heading straight for home, so most horses should decide that going over is just the easiest option.

Jump 15 is the "Welcome Stranger" - a log with a massive gold nugget underneath, set amongst eucalypt branches.  There is something about this jump that makes the horses have second thoughts, so don't take it for granted.

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